Defend the bridge. Rivers have been barriers to military operations forever. Defending a bridge with whatever scratch force you can put together is always a good game. You can select any variety of troops and vehicles and place them on the "enemy" side of the river. They have to hold out for X number of turns or they lose. Typically such a force is composed of any solders that were able to be scrounged up and told to hold the bridge until some other forces could make their escape, then the holding force could cross over and get away. Attacking force can be any size, the larger they are less time the defenders should have to defend the bridge.
Coup de main, the attacking force is huge and has overwhelming numbers and firepower. They must capture the radio station, the bridge, the power plant, the telephone exchange, the gas works and the presidential palace as rapidly as possible. The game is all about speed. The defending force should be small and scattered all over the playing area in small outposts, but the longer they hold the longer the enemy will have to waste time fighting. Causalities are not relevant, but time is your enemy. Every turn the defenders hold is a loss to the attackers.
Meeting engagement, two sides of equal strength stretched out along a roadway that ends at each end of the board. Who can get their forces on the board and deployed the fastest and then attack the enemy in strength? A double ended meat grinder with forces fed in from each end. Race to the high ground, the bridge over the small stream, the small forest that blocks your view. Husband your forces at the entry point or move to capture key terrain? It is your call.
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