Wargame scenarios can be many things, they don't always have to recreate the Invasion of Normandy or some other large actual event, sometimes a good wargame can be a simple incident.
In 1944 a platoon of German infantry has to retreat over the bridge, take their two supply wagons with them and hold off the attacking Russian infantry for X number of turns. That will be enough for the supply wagons to get away.
The Germans get about 40 or 50 troops and two wagons. The Russians get at least 100 if not 200 troops to attack them. They start just outside of machine gun range. The Russians have to capture the bridge and destroy or capture the two wagons.
The bridge will create a choke point where the Germans will have to defend while the supply wagons get a reasonable distance away. They can only retreat when the wagons are far enough away that the Russians won't be able to catch them. The intent of the game is not that the Germans have to annihilate the Russians or even that the Russians have to destroy all the Germans. As long as the Germans can delay the Russians so they can get the wagons away, then they win. The Russian player has to move quickly or the wagons will escape. Good hunting to both!
The bridge will create a choke point where the Germans will have to defend while the supply wagons get a reasonable distance away. They can only retreat when the wagons are far enough away that the Russians won't be able to catch them. The intent of the game is not that the Germans have to annihilate the Russians or even that the Russians have to destroy all the Germans. As long as the Germans can delay the Russians so they can get the wagons away, then they win. The Russian player has to move quickly or the wagons will escape. Good hunting to both!
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