Wargame Rules

2/10/2013
Over the last 55 years I have developed a set of wargame rules that I use, primarily for World War Two.  This is some of the section on machine guns.


           A .30 caliber machine gun with just a gunner gets one leaf template.  A bipod mounted .30 caliber machine gun gets two leaf templates and has a crew of two.  A tank mounted .30 machine gun counts as a bipod machine gun but only needs a crew of one.  A tripod mounted .30 caliber machine gun gets three leaf templates and has a crew of three, gunner, loader and commander.    A tripod-mounted machine gun may fire indirect fire if it has a full crew of four, gunner, loader, commander and spotter, it will use three leaf templates.

            A tripod mounted .50 caliber machine gun gets two leaf templates and has a crew of three, gunner, loader and commander.  If they use a fourth crewman, a spotter they may fire indirect.  If there is no loader the machine gun only gets one template.  Firing indirect fire will use two templates.

            A tripod mounted machine gun may fire at a tank.  A #1 hit is the turret machine gun.  If it gets a #2 hit on the turret it is an optics damage that will cause the tank to fire at -35%.  A #3 hit is the hull machine gun.  A #4 hit on the upper hull it is a driver’s vision slot and the tank is limited to no more than 50m per turn unless the driver looks out the hull hatch.  A result of #5 or #6 on the hit location die does nothing.


Machine Fire at Tanks
1          Turret machine gun
2          Turret main gun optics
3          Hullmachine gun
4          Hulldriver’s optics
5          No effect
6          No effect

 
            To fire a machine gun in the indirect mode the crew must include three men, gunner, loader and spotter.  In the artillery spotting round phase place two machine gun spotting rounds- one real and one dummy- just like with the artillery spotting rounds only with just one dummy.  Place the templates in the direction the firer wants the rounds to land.  Templates must be side by side.  Roll an arrow die for direction and a six sided die for distance; a “hit” result is a hit.

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